92% Upvoted. Uncapped Settlement Surplus http://www.nexusmods.com/fallout4/mods/12430/? So I have been making basically every settlement into a maxed out village, and started to struggle when it came to figuring out what to make the settlers do. Scavenging Stations produce junk items when constructed in a settlement. People have such interesting ways of farming caps! Now I'm not sure if there's any point in building more scavenging stations. The scavenging station is a settlement item in Fallout 4.. Effect. videogame_asset My games. the workshop caps from farming are just as severe as the caps for junk production. Though it wasn't exactly an in-depth examination, so his analysis might have been wildly incorrect. 8 2 28. comments. This Girl Plays Fallout 4! i get more scavenge/junk myself than using that scavenging station, i guess it's good for people who don't have the strong back perk or are not into looting for stuff. chevron_left. ". Bedford Station is a pre-War train switching station that once serviced the nearby quarry at Thicket Excavations but has since been infested with feral ghouls. Is that cap just for junk items produced by the scavengers or in general? Another benefit of lots of little settlements is brahmin for fertilizer - supposedly each settlement can only produce up to 3 per day, with a cap of 10 in storage. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. There are other mods for that (see below). the cap is 100 junk items + (Population*5). This mod is intended to put the settlers to work, not relax or stand around. http://www.nexusmods.com/fallout4/mods/12430/, http://www.nexusmods.com/fallout4/mods/9710/, https://www.youtube.com/watch?v=MmHT_mToKIc, https://www.youtube.com/watch?v=4krTmjtRMsU. Chems weigh less and sell for more than Purified Water. Games. Until I found the scavenging station! You may have to fast travel a great distance or rest a little more than 24 hours. I want an income/resource generating building. Fallout 4, is the scavenging station a good source of materials? So I've been unlocking and developing a lot of settlements on my survival playthrough. Having 10+ settlements at the cap means you have a LOT of scrap available. A cheap and plentiful material made from trees, wood is the most plentiful crafting material, along with steel, found in-game and is a component used in crafting to make various items, including weapon modifications and structures. Here are some fun/useful/pointless chores/scavenging stations for ur settlements. So... Its hard to get new materials midway through the game, especially with the automatron DLC... Is it worth it to get a scavenging station, will it give me stuff such as metal, wood, adhesives, ceramics and stuff like that? Robots Don't Scavenge From Scavenging Stations? According to the wiki, scavenging stations will stop producing junk for your settlement after you have a certain amount of junk in your workshop. Well I'm showing you that Today! Log in to view your list of favourite games. Until I found the scavenging station! User Info: drunkzombieslyr. That is why you need scavengers to comb the wastelands and come up with the parts you need for your fabrications. A scavenging station is a constructible settlement item featured in Fallout 4. Browse all chevron_right; Browse all chevron_right. We Need Better Scavenging stations and settlers need to pull their own weight! videogame_asset My games. View all games. Most are assigned to farming though. according to the weight : value ratio mathmatically makes selling Chems more valuable per run than water. The base rate (1 item per day per person) is very slow, and stations are cheap, so I do think it's worth it. By using our Services or clicking I agree, you agree to our use of cookies. This thread is archived. I never found there scrap collecting better then just going out and getting stuff yourself, i already micromanage enough stuff without adding collecting scrap from all my settlements. 6. Tyres etc. I like to use them to add a little life to my settlements. Nachdem Du die Plünderstation in deine Siedlung in Fallout 4 gebaut hast, musst Du erst einmal einen Siedler zuweisen. save. So how much junk do scavenging sations actually produce? Mods. Scavenging stations. I know some of you may be having some trouble with the Scavenging Station... "What Does It Do?" I thought that would make a nice little something to keep keep my scrap up, but at this point I must have on average 3 scavenging stations across 8 settlements. Log in to view your list of favourite games. Trophäen 1 Beiträge 4. Farmers and shop keepers generally stay in one place but scrappers will move around by there station. I've built two scavenging stations and assigned a settler to each. How do you break items down to their base components? It is kind of a pain to have to do this manually ofc, but hopefully something like the scripting behind Skyrim's Convenient Horses mod, whereby you can just hold down a harvest button and anything nearby is automatically harvested for you, will come about. Yes, they do that too! This would give me a near endless stream of junk which I could use for building/crafting. While indeed I do get something for it, it seems laughably little. Das gefundene Material landet dann automatisch in deiner Werkbank. It sucks sometimes, but there are mods coming to consoles that can help automate most of the shit players have to do in order for them to work. The Unofficial Fallout 4 Patch fixes the Hangman Alley settler pathing bug. Contents: Sanctuary needs some cleanin' up! Should I just use my settlers for other tasks instead? Break them all down to base components. Is there a major benefit to having them? I thought that would make a nice little something to keep keep my scrap up, but at this point I must have on average 3 scavenging stations across 8 settlements. While some of your settlers might be farmers, guards and anything else you please, they can never be factory workers creating spare parts or components for your new inventions. Recently added 22 View all 1,160. Ödländer. According to the wiki, scavenging stations will stop producing junk for your settlement after you have a certain amount of junk in your workshop. While indeed I do get something for it, it seems laughably little. Browse all chevron_right; Browse all chevron_right. Log in to view your list of favourite games. Browse all chevron_right; Browse all chevron_right. Recently added 22 View all 1,160. I've been searching online for an answer to this, but I can't seem to find anything concrete regarding the actual output and effectiveness of these stations. Fallout 4. close. The Fallout 4 Subreddit. I hate when places look empty or when settlers clump up in one place so this helps remedy that. User account menu. Fallout 4. close. Because there many post about fallout 4 settlement guide but we don’t getting right scavenging station fallout 4, But don’t worry this post will give you complete information about topic. That is e.g. You can even hide them from sight with some clever building and the scrapper will still function and walk around close by. Archived. The plant requires 8 power and does not have to be connected via a wire, any power going through the line will automatically connect it to the system. Mods. I does seem to be a lot of work managing 10+ settlements that way. I've also noticed junk respawning around the scavenging station. This is what I did early on with Diamond City and Goodneighbor, and I never had trouble with the stack disappearing. 15. Or so I thought. 6. This is pretty similar to my Survival strategy, unlocking lots of settlements to turn into scrap/fertilizer farms while just keeping 1-2 "main" settlements to visit often. Wood is a crafting component in Fallout 4. It's freaking annoying to progress through the game and having to pack poor Dogmeat with hot plates, telephones and loads of coffee mugs all the time. I kinda hoped that having a handful of scavenging stations would make me self-sufficient, at least in regards to basic materials. New chevron_right. Didn't know there's a cap on farming though. Now I'm not sure if there's any point in building more scavenging stations. leaving it in a nearby weapon bench to sell later. The settlements in Fallout 4 are a lot of fun, but how do scavenging stations work? Ich tue mich etwas schwer mit der Plünderstation. Press question mark to learn the rest of the keyboard shortcuts. In these settlements, don't have and junk production. Makes special scrapping job stations, each with a certain theme, that must be manually interacted with (they don't generate stuff into the workshop on their own) but when collected from, yields around 10-50 of a relatively specific range of materials for each job bench. What you need to do is set up at least two settlements as junk storage facilities. My standard procedure is to recruit a bunch of settlers and assign them to farming, scavenging, shops, supply lines etc. Most endorsed … It basically means the basic stuff (like concrete, steel, wood, and to some extent plastic, screws, springs, etc.) As far as he could tell, you will get 50caps per day no matter how many stores you have going, and a set amount of scrap per day no matter how many scavenging stations you have occupied. log in sign up. I can have 120 tato plants growing and Sunshine Tidings, and every time they grow back I will still get 120 + (workshop contents) worth of tato. I have three in Sanctuary and hardly ever see any reaped rewards in the way of assorted scrap/junk. is always in abundant supply, so you can focus your own looting on rare components. chevron_right . The difference here is that the player can still manually harvest the crops at a settlement though right? New chevron_right. Press question mark to learn the rest of the keyboard shortcuts . chevron_left. View all games. Remove all junk items from the Workbench. I've played Fallout 4 for at least 200 hours, but I have never thought about that. hide. it seems to uncap, but only once... so in effect it's more like it's raising the cap than really removing it. Which according to the weight : value ratio mathmatically makes selling Chems more valuable per run than water. I tested two Scav Stations at Abernathy Farms, took everything from the Workshop's inventory, and in less than 48 hours there was Fertilizer, Melon (2), Screw, Tato, and Typwriter. 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